7 Card Stud Rules
How to Play 7 Card Stud Poker
Before community-card games such as Hold'em and Omaha became popular the most widely played poker variation in the world was 7-Card Stud.
Stud is still considered a purer version of poker today, both in terms of past history and in the case of difficult games. 7-Card Stud requires more attention and skill in playing cards on a bridge or gin track than playing community cards.
This does not mean that Stud is a “better” poker game than the other variants, but it is a game worth knowing how to play – especially if you like 8-game or other mixed games. .
Every poker player must be able to play many variations of poker, and 7-Card is one of the most popular and important.
The game of 7 Card Stud can be played with 2-8 players at a table. The goal in Stud is the same as any other poker variation: win as many chips as you can, one pot at a time.
Stud has a lot of little rules and a few quirks but it’s a simple game at its core. 7-Card Stud rules can be broken up into four sections:
- The Bring
- Betting Rounds
If you’ve just read the Texas Hold’em Poker Rules article, you’ll notice that Stud has one more section. For players familiar to the rules and game play of a community-card game, the only completely new concept you’ll learn in this article will be “the bring.”
Watch our introductory 7-Card Stud video below for a quick run through the basics of 7 Card Stud rules.
Watch and Learn How to Play 7-Card Stud
7-Card Stud - Game Setup
First, if you play 7 Card Studs for your home match, you must take every chip on your table.
You need a combination of chips that allows big bets, small bets and bets. The bet amount determines how big your game will be.
Large bets are usually double the size of small bets, with antennas making up about 10% of large bets. The following is an overview of the initial costs and bets to give you some ideas.
Note: Purchases are the minimum amount that you want to buy for your bets. If you want to make sure you have lots of chips, play with smaller bets – for example, use a $ 10 bet and buy for $ 20:
|Recommended Buy-in||Big Bet||Small Bet||Ante|
Once you all have chips one player needs to grab the deck and shuffle up. It doesn’t matter who starts as the dealer in a Stud game.
7-Card Stud Betting Rules and Dealing
In Stud Limits, bet limits are set to a certain amount. The size of the game depends on the height of the bet. For example, in a 4/8 dollar game, a small bet is $ 4 and a large bet is $ 8.
7 Rules for Stud Stud
The bet is usually 10% of the big bet. The minimum “deposit” is the same as the bet.
Bets and raises are made in increments of large or small bets (depending on the path where the bet is placed).
In the first two betting rounds, bets are made in small steps. In our example, the bet is $ 4 and the increase is $ 4 for a total of $ 8.
In the last three betting rounds, bets are made in large-scale placement steps. The bet is $ 8 while the increase is $ 16.
The limit betting structure limits the amount of salary increases. In most places there are maximum uses and three increases, although in some rooms a maximum of four increases is possible.
7-Card Stud: Ante and Bring
Once the cards are shuffled all players must ante. Antes are dead money, meaning they go immediately into the pot. Any bets you make will be in addition to the antes.
Starting with the player on the dealer’s left and moving around the table clockwise, the dealer deals every player two cards face down (all cards face down are known as “down” cards or hole cards), followed by one card face up (this card is known as the door card, or window card. All cards face up are collectively known as “up” cards or show cards).
In every form of poker there is some determining factor as to how and where the action starts in the hand. In Hold’em or Omaha the action starts to the left of the big blind; in Stud it starts with the bring.
The player with the lowest-value up card is the one required to “bring it in.”
Here’s what you need to discern the player for the bring:
- All cards are worth face value and face cards are valued from worst to best: Jack, Queen, King.
- Aces are high for the bring, which means they rank higher than a king.
- If two players have the same value low card, suits are used to determine the loser.
- Stud uses poker-suit ordering alphabetic from worst to best: clubs, diamonds, hearts, spades.
The player required to bring has two choices. They can either bring by making a bet equal to the size of the ante or they can complete the bet to the full amount of the small bet.
Betting Round One (Third Street)
The player to the left of the bring is next to act. That player has three options:
- Fold: They pay nothing to the pot and throw away their hand, waiting for the next deal to play again.
- Call: They match the amount of the bring.
- Raise: If the first player made a minimum bring (only brought the amount of the ante) a raise will be completing the bet to the amount of the small bet limit. If the first player completed their bring to the full small bet a raise would be doubling the small bet amount.
For example in a $20 game:
Player 1 brings 10¢
Player 2 can call 10¢ or complete to 50¢.
Maximum Bring (Completion)
Player 1 brings (completes) 50¢
Player 2 can call 50¢ or raise to $1
Play moves clockwise around the table one player at a time. A betting round ends when two conditions are met:
- All players have had a chance to act.
- All players who haven’t folded have bet the same amount of money for the round.
Betting Round Two (Fourth Street)
Once the first betting round has completed the dealer deals every player (always starting at the first live player to his or her left and moving clockwise around the table) one card face up, next to the first face-up card.
In this betting round (and every betting round to follow) the first player to act is decided by the value of the show cards. The player with the highest value show cards acts first.
The value of show cards are ranked in the same order as poker hands.
On fourth street, with only two cards showing, the best possible hand would be two aces showing (AA to be exact). The worst possible hand would be 23. Any pair is better than any two non-paired cards; for example 22 is better than AK.
Suit ranks are used in the event of a tie for the highest-ranked show cards. When evaluating rank by suit the value of the hand is determined by the suit of the highest-ranking card.
Player 1: AK
Player 2: AK
Player 1 has the better hand since the Ace of spades is of higher rank than the Ace of hearts.
Player 2: AK
Player 2: 33
Player 1 wins, since they have the Three of Spades, which is a higher ranked card than Player 2’s Three of Hearts.
Once you have discerned the highest hand, that person acts first. They have the option to check (wager no money, and move the action to the player on their left) or bet the small betting limit.
The action moves from that player clockwise around the table one player at a time. Each player has the option to:
- Check (if no bet has been made).
- Call (match any bet made).
- Bet/Raise (If no bet is made, they can bet the small limit; if a bet has been made they can raise it by adding an additional amount to the bet, equal to the small limit).
- fold (throw away their hand).
Once every player has acted, and every player that has not folded has put the same amount of money into the pot, the betting round ends.
Betting Round Three (Fifth Street)
At the end of Fourth Street, the dealer offers each player an open card, starting with the first direct player remaining clockwise around the table.
After all cards are dealt, the betting round starts in the same way as Fourth Street. The player with the best score card ranks first. The three matches are the best combination, followed by the pair, followed by the highest card.
In this betting round, players bet with the upper bet limit. Aside from the stakes, this betting round is identical to Fourth Street.
Betting Round Four (Sixth Street)
Sixth Street is synonymous with Fifth Street. Each player receives an open card and the show card with the highest score is placed first. On Sixth Street, the best value for a four-card show card is four games for each player.
Sixth Street betting uses the upper bet limit.
The Final Betting Round (Seventh Street)
When the sixth betting round ends, the dealer gives each player a final FACE DOWN card. Again, the dealer starts with the first player with the card on the left and moves clockwise around the table.
The player with the highest display card in the previous betting round is the first to trade in that betting round. Hidden end cards have no effect on the value of the four event cards.
The last betting round uses the big bet limit.
Once the final betting round has been completed, the players still in the hand enter into the showdown. In the showdown, each player makes the best five card hand possible out of their own seven cards.
The remaining two cards are “dead” and have no value towards the hand at all. They are never used to evaluate the strength of a hand.
7-Card Stud - Which Hand Wins
Here are the rules for evaluating a winning hand in 7 Card Stud:
- The poker hand ranking order can be found here. (there will be another link at the bottom of this page) There are no exceptions to this ordering, a flush always beats a straight, and three of a kind always beats two pair.
- There are no other hands used in Stud than the hands listed in this chart. For example, having three pairs is actually only “two pair” with the highest valued two pairs making your hand.
- Poker hands must be exactly five cards and only those five cards are used to evaluate the winning hand. For example:
- if the player holds 2JQKA109, the player’s best hand is a straight: 10JQKA
- If all remaining players have nothing, no pair or anything stronger, the winning hand is the hand with the highest valued single card. meaning:
- A3467 is a better hand than KQJ98
- AJ986 is a better hand than AJ982
- Suits are never used to evaluate the strength of a hand. If two players have the exact same hand (disregarding the suits of the cards), the pot is split between the players.
Once you have discerned the winning hand, that player is awarded the pot. After the pot has been shipped, all players ante and are dealt their next hand. Unless you have a professional dealer, typically the role of dealer will rotate around the table, although it is not necessary for Stud.
Having one player as the dealer for the entire duration of the game will give no player an advantage or disadvantage during the game.
Stud Eight-or-Better (Stud Hi-Lo)
Stud Eights-or-Better, also known as Stud EB and Stud Hi-Lo, plays the same as Stud. Wear all Ante Low cards and you get three cards from the deal.
The difference in Stud EB is the same as in Omaha and O8, where the low hand that is practiced wins half a pot.
Like O8, the lowest card is the lowest card with five cards, with all cards under eight paired. You do not count straight lines and waves, which decreases mother A-2-3-4-5.
Stud Hi-Lo Starting Hands
Starting hands for Stud EB are the same as both Stud and Razz. A monster Stud starting hand can be good for the high, while a monster Razz starting hand is good for the low. The best are hands with the option for scooping, making A32 the best possible Stud EB starting hand.
7 Card Stud Hi-Lo Showdown Rules
The high hand in a 7 Card Stud Hi-Lo game is identical to the winning hand of a standard 7 Card Stud game. Half the pot is awarded to the player who holds this hand.
Low hands must qualify to be eligible for winning the low half of the pot.
- The cards a player uses for her best high hand have no effect on the low. A player can use any five cards from her hand, regardless of the cards used in her high hand.
- A qualifying low hand is defined as: five unpaired cards, all with ranks at or below eight.
- Aces are considered low for the low hand.
- Flushes and straights do not count for the low, meaning the best low possible is A-2-3-4-5.
- Low hands are counted from the top down, meaning the hand is only as good as its highest card. For example:
- 23567 is lower than A2348
- Any hand with a pair, or a card higher than eight, does not qualify, even if the rank of the pair is below eight.
- Suits do not count toward a low; any players sharing the exact same low must equally split the low half of the pot. (Winning half of the low pot and nothing from the high pot is known as being quartered.)
Hand 1: A2KK345
Hand 2: A3QQQ3
High Winner: Hand 2 wins with a full house, queens over threes: QQQ33.
Low Winner: Hand 1 wins with a five-four low: 5432A (Hand 2 doesn’t have a qualifying low).
- If there is a strange strange chip that cannot be halved, the chip will always be added to the pot given to the winner.
- If no low hand qualifies, the entire pot is credited to the player with the winning high hand.
- Players can win one or both parts of the pot with the same or different cards in their hands.
- Players may not announce half of the pot that is played at the beginning of the hand. This is only needed in another poker variant
- known as the “declare” game.
Basic 7-Card Stud Hi-Lo Strategy
In Omaha 8 or higher, you always want to play high with low.
Stud Hi-Lo is the opposite: you want to play with the high for the low. Easy to divide the pots in half low by playing very low.
It is much easier to find out from Stud EB if you have a lower profit than a high profit. They use the same technique as Razz and read other players’ cards.
In addition, the low card must deposit studs. If you have three bicycles, you have the opportunity to finish by adding money to the pot with a good half.
You need to properly judge your own hand and point it at the hands of your opponents. Who is hunting? Who goes up and who goes down? Who can you beat?
They want to play the lowest position and hopefully get out on the road. The beauty of hitting a bicycle is great for high and low scores if no one can beat the baby at the moment.
Spread-Limit 7-Card Stud
Another popular betting structure, known as Spread-Limit, is typically exclusive to Stud (occasionally players will play other games as Spread-Limit, but it’s extremely rare).
This betting structure is the rarest and as such the least standardized of all Stud structures. The rules you will encounter in one room may change to the next. Even with the variation in specific rules, the standard concepts stay the same:
- There is a set minimum bet and a set maximum bet.
- All bets made on any street must be at or between the limits.
- For example, in a $1 to $5 Spread-Limit game, a player can bet as little as $1 or as much as $5 at any time.
- In a variation of Spread-Limit, the limit doubles on the later streets. For example “$1 to $5 with a $10 on the end” would allow bets from $1 to $10 on the later betting streets.
- A minimum raise is double the previous bet.
- A maximum raise is raising by the top end of the spread limit. For example:
- If a player bets $2 in our $1 to $5 game, a minimum raise would be a bet of $4, a maximum raise would be a bet of $7.
- If a player bets $5 the only allowable raise would be raising by $5 for a total bet of $10.
- Typically there is a cap on raises, just as in a Limit game. The number of allowable raises changes depending on the house rules, but most often you’re allowed one bet and three raises.
- Many low-limit Spread-Limit games have no ante, but the ones that do have one typically set it around 25% of the minimum bet.
- The minimum bring is equal to the ante (or in some places without an ante, the minimum bring is equal to the bottom end of the spread).
- A player wishing to complete the bring can bet any amount within the spread.
For high-powered stud players who are looking for action, pot-limits are the only way. Because there are five betting rounds in Stud compared to four in Hold’em or Omaha, the Pot-Limit Stud game can play more than any other pot-limit game.
how to play 7 Stud Stud
The size of the game depends on the deposit amount and previous amount. Usually an antenna accounts for about 1/200 of a buy-in, so the stakes are $ 1 to $ 200. The minimum income is the same as the size of the antenna.
You determine the maximum bet by counting all the money in the pot and all bets on the table, including all calls you make before raising. (Sounds more complicated than it really is). Two examples for you:
First, you are on Third Street (you must carry it) with a $ 5 pot. You have the option to bet as few bets ($ 1) or as many bets ($ 5). Every bet between them is a “legal bet”.
You are the second to act on Fourth Street. With a $ 15 pot, the first player bets $ 10. You can now fold, call ($ 10) or take.
Your minimum increase is the same as your previous bet amount. In this hand, your minimum increase is $ 10 ($ 10 + $ 10 for a total of $ 20).
Your maximum increase is the number of pots. To do this, add a pot + bet + your call ($ 15 + $ 10 + $ 10 = $ 35). You have the right to place this total in addition to your call, which means your total is $ 45 ($ 10 for calls + $ 35 for pot size).
You can add any amount between the minimum and maximum amounts for a promotion.
More 7-Card Stud Rules
Fourth Street Open Pair: If a player pairs up their door card on fourth street (giving them a pair as the winning high hand for fourth street), the player has the option of checking, betting the small limit or betting the big limit.
If the player chooses to check, the next player to act inherits the same options (meaning they can check, or bet either the small or big limit).
If a player chooses to bet the larger betting limit, all bets and raises in that betting round must be in the big betting limit unit. For example in a $10-$20 limit game, if a player is dealt a pair on fourth street, they can bet $10 or $20.
If they choose to bet $20, the next player must fold, call $20 or raise to $40.
Capping the Bet: In any one betting round while there are three or more players still in the hand, there can only be one bet and three raises. Once the third raise has been made, the betting is “capped,” meaning all future action in that betting round is restricted to calling or folding.
Running Out of Cards: If you are playing with eight people it’s not possible for every player to be dealt a full 7 cards since there are only 52 cards in the deck.
If you ever get to the point where all eight players are in the hand until seventh street, instead of dealing every player one card you must deal a single card face up in the middle of the table.
This card is used as a community card (like in Hold’em or Omaha). Every player shares that card as the seventh card of their hand.